Karena itu (dan karena kita sudah merasa itu terlambat), kami memutuskan untuk berhenti memikirkan hal-hal baru yang harus dilakukan untuk sedikit, memoles stabilitas, kompatibilitas dan fitur yang ada dan melepaskan hasil sebagai versi besar pertama dari PCSX2!
Ada ton perubahan sejak rilis terakhir, termasuk perbaikan Jake Stine ini perbaikan GUI wxWidgets, inti VU baru multithreaded cottonvibes 'dan perbaikan pada plugin utama.
Rilis ini merupakan tonggak besar yang menandai jalan ke fitur baru dan perbaikan!
Berikut adalah kutipan dari perubahan terbaru:
Windows
Core:
Video timing adjustments
microVU fixes for Metal Gear Solid 2 and others
General speedups
microVU speedup
New GIF unit that mimics the real one better
microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3)
Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately
CDVD fixes (Time Crisis boots now)
Added support for progressive scan timings
Path 3 arbitration and timing refinements
Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations
SPU2-X:
Configurable output volume
Fixes to reverb
Various sound looping fixes
Improved time stretcher
Reverse phase audio quality improved
GSdx:
Fixed RGB mode movie recording
Texture cache change that fixes some black screening games
Implemented NVidia FXAA 3.10, page up key activates it
Better multithreading
Arc the Lad bad fog fix
Fixed shadows in software renderer
Implementation of GSdx "Shadeboost" project (saturation, brightness, contrast settings)
User configurable hacks in the GUI
Fixed flickering in many FMVs
Implementation of GSdx "Cutie" project (various extra CRC hacks)
Lilypad:
Pad state getting stuck with savestates bug fixed
USBqemu:
Revamped it a bit
Linux:
OnePad changes:
New dialog configuration panel
Improved support of various pad (sixaxis)/mouse/wiimote
Added support for more controllers
Added support for pressure-sensitive buttons
GSdx:
GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions. Requires OpenGL 4.2 drivers and is still in experimental stages. Don't expect the hardware renderer to run properly, but the Software renderer should be fine.
Added support for configuration and keyboard shortcuts from PCSX2
ZZogl:
Added support for configuration and keyboard shortcuts from PCSX2
Added a GLSL backend to replace CG. Like GSdx, it requires OpenGL 4.2 drivers. Only available with PCSX2 self-compilation.
PCSX2 GUI:
Added thread timing information to see the CPU usage in the status bar
Fix multiple frame/box letters sizing.
In addition to these changes we found a fixed several bugs that could lead to crashes in various situations.
The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.
We hope you enjoy this first major version release and have fun playing your games on it!
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